The Quest is a standalone headset, so all the software runs on the headset itself. Great for people who don't already have a PC capable of running VR, but maybe not ideal if you have a gaming PC and want to be able to utilize that to run graphically intensive games.
> isn't tethered to a PC
Can I tether it to a PC if I want to? My primary use case is PC gaming.
Carmack said they had a lot of internal discussions about that but they decided not to do it for whatever reason.
You should probably just get a Rift with the bases. I got mine for around 350.
I have one; I just find the tracking pretty fragile. I often need to set it up again on a weekly basis.
This really makes me happy I went for a Vive. I stuck the lighthouses up near the ceiling, calibrated once, and it still works perfectly eight months later. And no USB cables.
Hopefully they perfect inside-out tracking eventually but in the meantime the lighthouse system just works for me.
OK, I'll take a shot (using the simplest argument I have access to, without trying to sell you on something fundamentally different): the Oculus Quest, which uses the same controllers but isn't tethered to a PC and is coming out in the same "Spring 2019" timeframe, seems to be even higher resolution and also costs only $400 ;P... (edit) oh, and AFAIK the Quest will have mechanical IPD adjustment, a feature the Rift S apparently lacks (?!?), which is frankly an absolute requirement if you have a head that isn't exactly the average-sized head (I find the experience using the Oculus Go, which also lacks this feature, entirely unusable for even a couple minutes due to the distortion and blur, whereas I happily will spend hours inside of a Vive).