Re:Implementing a NES Emulator in Rust
by simias on Wednesday March 20, 2019 @10:26AM
(#19442524)
The SDL2 dependency? I don't understand what you mean by that.
Or are you saying that a dependency that I use happens to use unsafe code? In which case it's true but then by that definition it's effectively almost impossible to write 100% safe rust since the stdlib itself contains a non-negligible amount of unsafe code.
Or are you saying that a dependency that I use happens to use unsafe code? In which case it's true but then by that definition it's effectively almost impossible to write 100% safe rust since the stdlib itself contains a non-negligible amount of unsafe code.