Re:Google unveils Stadia cloud gaming service
by vvanders on Tuesday March 19, 2019 @03:28PM
(#19434711)
Yeah, but you hit the nail on the head when you said you have a steady, consistent latency on your TV.
When you're stuffing the pipe w/ 4k encoded content that puts a lot more pressure on the connection and added packet loss or delay is brutal in that case.
All of this stuff is subtle but it compounds in the same way that the average gamer won't be able to immediately spot 30 vs 60 fps but they'll know that the game "feels" better at 60.
Re:Google unveils Stadia cloud gaming service
by eropple on Tuesday March 19, 2019 @03:40PM
(#19434851)
I fully agree that it's an inferior good, and I still don't think multiplayer games will be much of a thing. But I do think that even pretty involved action titles (they tested with an Assassin's Creed title) will be okay. Not great, and I'd get mad at them, but I'm also a really demanding user. Most folks kinda aren't.
That level of lag definitely makes some games implausible. (Part of why I bought a big-ass OLED is that newer TVs, but particularly OLEDs, seem to have generally consistent display lag; being able to play Tekken 7 on a 55" screen with only 21ms of lag is nice, but to do it on my old LCD is like playing underwater.) But I think it's going to be more practical for more games than the current conventional wisdom suggests.