Re:Implementing a NES Emulator in Rust
by bluejekyll on Tuesday March 19, 2019 @02:22PM
(#19433862)
Right, which is why I phrased it as a “few restrictions”, I do understand the point you’re making.
I suppose the reason I consider it restrictions is due to things like “in safe code you can not work with raw pointers”. That seems like a restriction to me, but I can see why saying that way is less accurate.
I suppose the reason I consider it restrictions is due to things like “in safe code you can not work with raw pointers”. That seems like a restriction to me, but I can see why saying that way is less accurate.