Re:Implementing a NES Emulator in Rust
by TheCoelacanth on Tuesday March 19, 2019 @11:30AM
(#19431735)
Except that an explicit goal of the project was to run simulations much faster than real-time to train an AI to play the game, so they still wanted to squeeze the the maximum performance out of the program.
[ Parent
| on HN ]
There are no comments on this comment yet.