Re:Implementing a NES Emulator in Rust
by nukeop on Tuesday March 19, 2019 @10:24AM
(#19431058)
I also wrote a NES emulator in Rust, and managed to do it without using a single unsafe block. I used SDL bindings for graphics, if that counts, but it can also run in headless mode (for testing) without SDL perfectly well.
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Re:Implementing a NES Emulator in Rust
by neurotrace on Tuesday March 19, 2019 @10:58AM
(#19431375)
Do you have a link? I'd like to see how yours compares with OPs
Not finished, but for what it's worth:
https://github.com/nukeop/mr-cool-nes
Is this named after Mr Cool Ice?