News for hackers. Stuff that matters.
Re:Implementing a NES Emulator in Rust by nukeop on Tuesday March 19, 2019 @10:24AM (#19431058)
I also wrote a NES emulator in Rust, and managed to do it without using a single unsafe block. I used SDL bindings for graphics, if that counts, but it can also run in headless mode (for testing) without SDL perfectly well.
Re:Implementing a NES Emulator in Rust by neurotrace on Tuesday March 19, 2019 @10:58AM (#19431375)
Do you have a link? I'd like to see how yours compares with OPs
Re:Implementing a NES Emulator in Rust by nukeop on Tuesday March 19, 2019 @11:10AM (#19431504)
Not finished, but for what it's worth: https://github.com/nukeop/mr-cool-nes
Re:Implementing a NES Emulator in Rust by SPD-13 on Tuesday March 19, 2019 @01:08PM (#19432864)
Is this named after Mr Cool Ice?
Re:Implementing a NES Emulator in Rust by nukeop on Tuesday March 19, 2019 @01:14PM (#19432944)
you know it