Re:Generative.fm – Endlessly unique ambient music
by applecrazy on Sunday March 17, 2019 @02:53AM
(#19412613)
Yes, their sound designer Paul Weir did a GDC talk on the sound engine that they built for the game. It included things like procedural riffs on an existing non-procedural soundtrack, advanced spatial SFX, and had a demo of the engine in action.
Edit: here's the talk: https://www.youtube.com/watch?v=zKJ_XuQjjiw