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Re:Addressing Spotify’s Claims by larkost on Friday March 15, 2019 @01:25PM (#19401957)
Yes, it is different. But how is that important in this conversation. Here the important bit is: have a tool that enables you to test your iOS code on your development machine. Emulation vs. simulation is not generally important in that.

Side note undercutting my point: there are places, like OpenGL where the underlying hardware is significantly better/different and the iOS simulation is not representative of the real environment. Mostly these only matter to high-end games, and there you better be checking regularly on a list of hardware.

Re:Addressing Spotify’s Claims by umanwizard on Friday March 15, 2019 @02:20PM (#19402612)
You’re absolutely right that it’s not important to the conversation; I’m just being pedantic and going on a tangent :) But I have seen enough real bugs due to people not understanding the limitations of iOS simulator realism that I would really like it if more people understood the issue.

It also matters in more than high-performance GPU rendering. It’s easy to miss bog-standard CPU performance or memory leak bugs when you’re running software designed for a 1GB Ram, dual core CPU machine on a 32GB, 8 core machine