Re:Google is reportedly shutting down its in-house VR film s...
by andybak on Thursday March 14, 2019 @10:53AM
(#19389731)
The argument in that post is extremely overblown. I've messed around with dozens of Unity assets that were not intended for VR and they usually work perfectly well.
"Completely ruined" is hyperbole in any case.
Whilst I haven't produced any commercial VR games I have spent two years working with VR in Unity and there are many shortcuts to moving traditional content into VR.
Note that I'm not talking about turning FPS games into room scale experiences. I'm talking about using VR as a stereoscopic 360 view into the game world but maintaining existing control schemes. First person games might be more problematic.
"Completely ruined" is hyperbole in any case.
Whilst I haven't produced any commercial VR games I have spent two years working with VR in Unity and there are many shortcuts to moving traditional content into VR.
Note that I'm not talking about turning FPS games into room scale experiences. I'm talking about using VR as a stereoscopic 360 view into the game world but maintaining existing control schemes. First person games might be more problematic.