Re:Dwarf Fortress is coming to Steam with graphics
by Moru on Wednesday March 13, 2019 @06:34PM
(#19384641)
Nonono, that method existed long before Git. Git reinvented the wheel, if they did a better job about it is not for me to judge :-)
Re:Dwarf Fortress is coming to Steam with graphics
by a1369209993 on Wednesday March 13, 2019 @05:20PM
(#19383944)
That's what I do (for personal projects where I don't care about complex commit-graphs) and I do call it version control.
Re:Dwarf Fortress is coming to Steam with graphics
by chucksmash on Thursday March 14, 2019 @06:33AM
(#19387969)
Justifications like "where I don't care about complex commit-graphs," of which there are a few in this thread, always sound like they're trying to hide confusion about the tool by making it sound overly complex. Nobody cares about complex commit-graphs!
If you're just one person, you can work directly on master and just commit everything every time:
git commit -am "I did some work"
Don't try to follow gitflow or githubflow or whatever it is that's made you bail on real version control. But why play the copying folders monty game in 2019?
Re:Dwarf Fortress is coming to Steam with graphics
by a1369209993 on Friday March 15, 2019 @08:23PM
(#19405554)
You don't seem to understand my previous comment. Tarballs are better. Complex commit-graphs are not a reason to avoid git for small projects, they are a reason why I can't avoid git for large projects. The revision history is complex or not regardless of what software I'm using to slog through it.
All they need to do is to compress those folders with zlib, and then they've reinvented git.