Re:Curv: A language for making art using mathematics
by andybak on Monday March 11, 2019 @12:44PM
(#19360390)
> For example, "offset" generally only has the desired effect on a primitive shape.
It might not have the expected effect but surely it has a well-defined effect?
I've tried to get my head round distance functions whilst tinkering with raymarching shaders and the guru's over on Shadertoy and pouet.net seem to have a fairly solid understanding of which transforms behave nicely and which don't. They bandy around terms like lipschitz continuity which leads me to believe they've got a deeper grasp of this stuff than I have ;-)
I guess I'm saying that I have a hunch there is a fairly clear distinction between "things that keep the functions well behaved" and "things that don't"
It might not have the expected effect but surely it has a well-defined effect?
I've tried to get my head round distance functions whilst tinkering with raymarching shaders and the guru's over on Shadertoy and pouet.net seem to have a fairly solid understanding of which transforms behave nicely and which don't. They bandy around terms like lipschitz continuity which leads me to believe they've got a deeper grasp of this stuff than I have ;-)
I guess I'm saying that I have a hunch there is a fairly clear distinction between "things that keep the functions well behaved" and "things that don't"