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Re:Lock 'n roll: a tale of three cartridges by bitwize on Friday March 08, 2019 @02:28AM (#19335799)
The GPU was actually a RISC CPU, making the Super FX graphics, essentially, software rendering. A planned Super FX game, FX Fighter never made it to the SNES but did see a release on PC using BRender, Argonaut's own software rendering engine.

There was a hobbyist who developed a port of Wolfenstein 3D to the Game Boy Color that worked the aame way: the cartridge embedded an ARM processor that actually ran the game and copied the graphics into the GBC's tile memory for display.

Re:Lock 'n roll: a tale of three cartridges by monocasa on Friday March 08, 2019 @11:19AM (#19338923)
It wasn't really a RISC. It had single address, accumulator style operands, and really high level instructions like "plot pixel".

It looks most like what the parent said, the sort of DSPs in the late 80s and early 90s used as GPUs.