Re:Lock 'n roll: a tale of three cartridges
by monocasa on Friday March 08, 2019 @11:19AM
(#19338923)
It wasn't really a RISC. It had single address, accumulator style operands, and really high level instructions like "plot pixel".
It looks most like what the parent said, the sort of DSPs in the late 80s and early 90s used as GPUs.
There was a hobbyist who developed a port of Wolfenstein 3D to the Game Boy Color that worked the aame way: the cartridge embedded an ARM processor that actually ran the game and copied the graphics into the GBC's tile memory for display.