In fact, that example will eliminate any chance React might have of batching multiple updates into a single render pass.
React wraps all event handlers in a call to `unstable_batchedUpdates()`. All updates that are queued in that event handler will be batched together.
Splitting updates into multiple ticks will keep them from being batched.
https://codesandbox.io/s/07293kpnn
The UI is nearly as responsive as their improved example.
I'm not a React expert, but I do know that browsers defer timeouts until they have time to process them. This can be used to take heavy-hitting functions out of events that block UI interactions. It can also be used for self-throttling recursive IIFEs.
If we keep that in (https://codesandbox.io/s/93yv4j129p), my previous comment holds true: https://news.ycombinator.com/item?id=19332577
Here is by the way a version with all artificial slowness removed: https://codesandbox.io/s/9859x0wm9p You can see that this example does not need any optimizations out of the box. This is why I added the slowness to simulate a more complex app.
This is something setTimeout is incapable of helping with. Because even if you delay the work, at some point it’s still gonna block.
In either case this example is very simplified and doesn’t illustrate the subtle difference as much. We’ll prepare our own examples when the features are stable.
Can you interrupt an arbitrary user-written function that's called inside the rendering stack?
As a user of the framework, you don't need to care about this though. So your mental model can be that of an interruptable function.
[1]: https://overreacted.io/react-as-a-ui-runtime/#lazy-evaluatio...
https://twitter.com/acemarke/status/1103373148169347072
There's a lot of nuance involved here. Moving some behavior outside the current tick may speed certain things up. Keeping multiple React updates in the same tick may _also_ speed other things up. It depends on what work is being done in these additional callbacks, and where/when they're being executed.
In this specific case: `this.props.onChange()` calls the parent component's `setState()`. That should ideally be kept in the same tick as `this.setState()`, so they can be batched.
`sendAnalyticsPing()` does _not_ cause a React update. That should indeed be moved out to a separate tick, so that it doesn't slow down this update.
The problem is, that the UI is still unresponsive when the timeouts fire which you feel if you type fast or look at the animation/fps meter.
Instead of a setTimeout, you could also debounce the two expensive updates (as I've noted in the post). This would at least make sure that they are batched so if you type fast you only need to re-render the list once.
If you're scrolling when one of these timeouts is set, or one starts and then you start scrolling, it's possible for the browser to delay the callback for a super noticeable amount of time, on the order of 3–10 seconds (about a thousand times slower than you intended).