Re:Ask HN: Game devs, what is the hardest part about designi...
by ddebernardy on Wednesday March 06, 2019 @04:34PM
(#19323066)
> As to your point RE: OPMs going on world conquests, I think that's part of Paradox's cross-franchise decision to move away from historicality and towards more "casual" gameplay (i.e., map painting)
TBH I'm actually fine with that, so long as the AI can end up doing the same. I'm still waiting for an AI Ulm to vassalize large chunks of the HRE and become emperor.
TBH I'm actually fine with that, so long as the AI can end up doing the same. I'm still waiting for an AI Ulm to vassalize large chunks of the HRE and become emperor.