Honestly, I find it shocking anybody can hold this opinion.
I hate that every single new language insists on types being on the right. I searched for a reason why this is, and typically the results are along the lines of type inference being easier to implement. I'd prefer to take no inference at all and have my types on the left, where they belong. I'm totally serious.
Types on the right are a readability disaster.
I've been envisioning a future programming environment that automatically aids in code readability by hiding unnecessary information when you're not using it. Manual code folding was sort of a first step, but this environment would take it further by hiding things like types until you need them. So something like
proc eval(c: Criterion, token: Token): bool =
let tokenCrit = (token.identifier, token.token)
return tokenCrit == c
Might look like proc eval(c, token) =
let tokenCrit = (token.identifier, token.token)
return tokenCrit == c
Or even proc eval(c, token) =
...
return tokenCrit == c
It would have to be smart enough to expand the hidden blocks when you need them and in an unobtrusive way. It's also possible that the type declarations wouldn't actually expand in this editor, but would be set by some sort of popup selector (similar to how autocomplete works, but you'd select the variable type).This is just a rough idea and I'm not sure how well it works in reality. But when code starts looking like `proc add*[T](root: var BinaryTree[T], n: var seq[BinaryTree[T]]) =` it starts to lose its at-a-glance readability.
Seems to me there is a desire for editors that allow a user to transform code, whether it be annotations or raster graphics as Bernhardt puts it. The closest I know of is org mode, and how it works on a plaintext interface but has no qualms about displaying it in wildly different ways than an org file might look opened up in vim, though it still does maintain readablity. I think this is the way to go and I've been playing around with a personal workflow on top of org mode lately. What do you think?
[1]: https://www.destroyallsoftware.com/talks/a-whole-new-world
The other problem with the type-on-the-left is that variable declarations are hard to find without tooling designed for that purpose. Being able to search for "var x" is a nice feature that makes it easy to separate out the declarations from the usage.
I agree that type inference and optional types is something of an anti-feature from my perspective as well; even more frustrating is languages that treat a type declaration as a type assertion rather than a declaration, which serves to divorce ideas about physical storage from the code; abstract types like "bool", though, have already crept into C to make the type model a little more complicated than it has to be. Types in C used to be declarations of storage class as well; now I know that a bool in a struct will take up a byte, but that byte and bool are not really compatible types makes it a little harder to reason about, even if that does give better hinting to the compiler.
If type expressions were readily recognizable from other expressions (for example, you can force types to be CamelCased and assigned different lexical classes like ML) then it'd be probably a pure personal taste. But a C-style definition? Big no-no.
isValidPass :: Text -- ^ cleartext password
-> SaltedPass -- ^ salted password
-> Bool
isValidPass ct salted =
PS.verifyPassword (encodeUtf8 ct) (encodeUtf8 salted) || isValidPass' ct salted
The stuff after `::`, including the following indented lines, are the type of this function. The text after the `--`s are comments.That's a very, very simple one. Take look at this other type signature:
widgetToPageContent :: (Eq (Route site), Yesod site)
=> WidgetT site IO ()
-> HandlerT site IO (PageContent (Route site))
or this one: selectFieldHelper
:: (Eq a, RenderMessage site FormMessage)
=> (Text -> Text -> [(Text, Text)] -> WidgetT site IO () -> WidgetT site IO ())
-> (Text -> Text -> Bool -> WidgetT site IO ())
-> (Text -> Text -> [(Text, Text)] -> Text -> Bool -> Text -> WidgetT site IO ())
-> HandlerT site IO (OptionList a)
-> Field (HandlerT site IO) a
Do you think it would be more readable if the type came before the identifier?I know these types might look needlessly complicated to someone that doesn't know how to read them, but when you learn to understand them, they are a blessing. Most of the time, a type will tell you everything you need to know about a function or other value. They're often better than the documentation to know what they do.
Another advantage is that they simplify looking for the type signature of a function. You just need to `grep '^identifier'` instead of what you would do for C++, for example, `grep 'identifier\('` and manually filter out the calls.
Also, having it on the right permits one to comment on different parts of it, just like one would do with non-type code.
I don't see the sense in ever having it on the left (where's the benefit? just having it look like C?), but I guess it's not unacceptably bad on unexpressive type systems where the type is hardly more than a type identifier.
And as for greppability, it has become very common now to use keywords, which were very common once upon a time but went out of favor with Algol, so that you get declarations like "fn isValidPass(...)" to make grepping even easier.
And easy grepping also means easy parsing, which works both for machines and for humans when you're trying to digest unfamiliar code.
I'm not trying to sell Haskell to C developers, though, I was just replying to the GP's disbelief at a syntax preference for having types on the right. Also, I don't think the ability you mention has anything to do with the choice of syntax of having types on the left or the right.
I do very much wonder if there are any benefits, at all, of having the types on the left.
EDIT: On re-reading my above comment, I guess I was selling it a little, but I only meant to justify having complex looking types. :P
So the declaration on the left [ed: Was right] makes a certain amount of sense - you’re declaring an int, so that’s what you lead with. When you declare a “string” you have to think about how the string is stored; and that implementation detail bleeds into the syntax.
A C has matured the notion of incompatible types has seeped into the language to the point where now it becomes a little annoying that I can just go ahead and pass an int into a function that expects a typedef’d “type”; libraries often wrap them in very lightweight structs just to get an additional bit of typechecking. The expectations for what kind of errors the compiler can catch have grown over time but the language has only made small concessions.
I'm sorry, but that doesn't make sense to me. You say it as if it's the only sensible way to design a declaration syntax, but Haskell (and other languages) did it the other way just fine. I don't see how the differences in semantics between the 2 type systems give rise to a benefit in having the type expressed on the left.
If the design came to be decided like that, it seems it's simply not something that was put much thought over. That's fine too, since the limitations of the type system do not give rise to cases where this syntax choice becomes too big of an inconvenience.
Still, no benefits as far as I can see. Maybe it simply appealed to the designer's intuition more. Choosing because of that indicates that the choice was pretty arbitrary, though.
> You say it as if it's the only sensible way to design a declaration syntax
I don't say that -- in fact, I'm replying to my own post saying that the declaration on the left was a mistake. My only point is that it is a design decision that has some historical grounding.
This is an unfair comparison, in C, only the return type goes before the function name, the argument types go inside the parens.
Thanks for pointing out v, which I didn't know about!
Agreed. I also don't like that this system requires you to have what are essentially duplicate keybindings with the only difference being that one does the motion while starting a new selection, and the other does the motion but keeps (and extends) current selection. It guess it's supposed to be ergonomic, but I think it's too wasteful and in wasting so many possible keybindings, we're trading ergonomy away by not being able to bind more powerful functions to all these spent keys.
I'm not sure what the solution should be. I like what Kakoune is trying to do, but I don't think they landed on the right idea.
I'm not sure I'd like having to toggle selection mode on or off. I think it'd be better to always be in the selection mode; then if you don't want all your recent navigation selected, you press a key to reset the selection. The obvious downside is that you'll end up having to reset the selection a lot. On the other hand, if it's only one easily accessible key, it might work well enough.
A slightly more advanced solution would be that you always have a selection formed automatically from the latest motion, plus a mark (perhaps any number of marks) that can be used when you need to combine multiple motions. Normally editing commands that take a selection would only operate on the most recent motion, but with a single prefix or postfix key could be extended to apply up to the mark.
Whatever it is, I think there's got to be a way to improve on vi without making as many tradeoffs as I think Kakoune did.
When you make a motion you have to decide which one of the endpoints is the current cursor, and that's where I feel like you run into trouble. "Grow the selection up by one line" is a hard notion to express when you started by selecting down. Vim has visual select mode, which has a line-based, character-based, and block-based mode. I'm not totally sure that we need them to be distinct.
The problem is that kakoune now has me vaguely dissatisfied with both vim and kakoune and I don't like it.
In the rare case case when I miss the mark, I wouldn't mind pressing an extra key to move the cursor to the other end of the selection and expand from there.
And yeah I feel that dissatisfaction too.
With the text below, your cursor is the pipe character. From the cursor position, in normal mode, press 'vjok'
line1
line2|
line3
Kakoune is an interesting concept because most post-vi editors have abandoned modality, and Kakoune embraces it wholeheartedly in an attempt to capture the essence of what makes vi powerful and attractive for a certain type of user, but trying to ditch some of the historical ed/ex syntax and thought patterns that make vi weirdly inconsistent. I don't think kakoune is quite there -- I think the multi-selection gimmick is not strong enough to be worth being first-class (especially the way that search-and-replace works), too many common operations are chorded, and there's no selection "mode" -- you have to remember to keep pressing 'J' as long as you want to grow the selection; one 'j' and you're lost.
In programming languages I think we're seeing this happening also; C has remained a prominent language despite its age and the number of C-killers that have emerged over the years, and now we're seeing a resurgence of projects that are really trying to preserve something at the heart of C that has made it attractive for so long, but that even the most jaded systems programmer can see are not ideal, like the fact that types precede names in variable declarations, or the lack of a keyword for function or variable declaration that make it hard to grep, or the superfluous parens in ifs and fors that are obviated by mandatory blocks, or the default pass-through behavior in switch statements. Previous attempts, like C++ and D, have diverged too much from the simplicity of "I can imagine what the assembly code for this function will look like based on the compiler in my head", Rust has some attraction, but nim and zig and Jai and v are all emerging to nuzzle into that niche by restricting their feature set.