Re:What is it like working at a company after releasing a ne...
by cloverich on Tuesday March 05, 2019 @11:09AM
(#19311439)
> aka 10-20 years old and maybe beyond may believe their talents are greater than reality.
This goes beyond age and is common outside of just competitive gaming. In the work place you see plenty of people who think e.g. manager's or other departments don't do anything, that they could run the company better, etc etc. On the flipside, I love hearing about people (in e.g. Overwatch) who get stuck at some ranking, hit a breaking point where they stop blaming others and focus on themselves, then slowly start to ascend.
Re:What is it like working at a company after releasing a ne...
by thecatspaw on Tuesday March 05, 2019 @10:44AM
(#19311236)
It is very frustrating however to loose an advantage because the game is buggy
Re:What is it like working at a company after releasing a ne...
by matt_s on Tuesday March 05, 2019 @11:02AM
(#19311385)
Yes and what I was alluding to is how do you know if it was buggy or you were just outmatched? If what you perceive happening leaves you thinking a bug caused your demise and not poor strategy, crappy gear, etc. then you will accumulate anger and resentment towards the game developer even if it is unwarranted.
Re:What is it like working at a company after releasing a ne...
by thecatspaw on Wednesday March 06, 2019 @03:08AM
(#19317159)
Some bugs are just obvious. Rubber banding, walking and loosing health due to collision (or missing indicator that you got hit by an enemy)
For example they play a battle royale genre game and 20-30 minutes into a match they are one of two teams left and then die blaming some perceived thing that happened like game physics getting in the way, it appears they were shot through a wall, etc. The immature gamer (aka 10-20 years old and maybe beyond) may believe their talents are greater than reality.