Re:What is it like working at a company after releasing a ne...
by Zutano on Tuesday March 05, 2019 @03:23PM
(#19313885)
Chess could definitely use some more content to keep players interested, maybe some new characters or a better story-line. And I'd kill for a graphical update, the game looks like it was made a thousand years ago! Unfortunately I think the devs have abandoned the project.
Re:What is it like working at a company after releasing a ne...
by dx87 on Tuesday March 05, 2019 @09:07AM
(#19310552)
They said "violent/competitive", not just violent.
Re:What is it like working at a company after releasing a ne...
by coldtea on Tuesday March 05, 2019 @01:00PM
(#19312537)
Which doesn't add much to the argument.
Would non-violent/competitive games also attract users more passionate for their games too? In that case competitive becomes synonymous with "games that attract passionate users", and the violent vs non-violent distinction is moot.
Else, "competitive" is irrelevant, and it's the "violent" part that matters. In which case, my argument holds: I don't see any reason to believe users of non-violent games are less passionate about their games.
And why would violent games be any more competitive than e.g. Chess, or Poker games, or some multiuser strategy game?
But why, as you imply, more violent games would attract people "who care more about the games they play" (over other types of games)?
Don't e.g. chess players care as much "about the games the play", perhaps more so than some violent FPS player in times spent? Or RPG players?