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Re:Building Fast Interpreters in Rust by munificent on Monday March 04, 2019 @01:31PM (#19303823)
My understanding is that you're doing subroutine threaded code[0] instead of bytecode, which isn't a common choice. Maybe this has something to do with Rust's particular performance profile.

Did you profile your bytecode implementation to see where the time is going?

[0]: https://en.wikipedia.org/wiki/Threaded_code#Subroutine_threa...

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