Re:How B players hire C players (2018)
by TeMPOraL on Thursday February 28, 2019 @01:10AM
(#19269318)
Rounding errors.
I imagine this quote working like this: a player of skill level $p$ hires players around skill level of $p^2$. You assign classes as follows: A = 1.0, B = 0.9, C = 0.81, D = 0.64, E = 0.4, ... Now A players hire other A players only as long as their skill is exactly equal to 1.0; if it dips even the tiniest amount, the degradation process starts.
Of course the whole thing is utter nonsense, but if I had to picture it, that's how I would do it.
I imagine this quote working like this: a player of skill level $p$ hires players around skill level of $p^2$. You assign classes as follows: A = 1.0, B = 0.9, C = 0.81, D = 0.64, E = 0.4, ... Now A players hire other A players only as long as their skill is exactly equal to 1.0; if it dips even the tiniest amount, the degradation process starts.
Of course the whole thing is utter nonsense, but if I had to picture it, that's how I would do it.