Re:CSS-Powered 3D Engine (2014)
by underwater on Sunday February 24, 2019 @09:45PM
(#19242400)
Journalists always simplify things to the point they become meaningless.
But avoiding DOM layout and its performance issues was relatively innovative at the time. It wasn't unheard of, but no one had really turned it into a framework like they did.
“By bypassing the CSS and HTML renderers to talk directly to the graphics processing unit, Famo.us could supposedly make 3D physics and other visual wizardry common with native games run smoothly for apps in a mobile or web browser.”