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Re:CSS-Powered 3D Engine (2014) by osrec on Sunday February 24, 2019 @10:15AM (#19238832)
Depends on your definition of fine. In certain cases it would crash browsers on load, in other cases it would deliver a solid 60fps. I think 3d on the web does need a bit more polish so that it's a good experience universally.
Re:CSS-Powered 3D Engine (2014) by _bxg1 on Sunday February 24, 2019 @12:29PM (#19239487)
The Unity engine has been outputting WebGL builds for years, and having played a bunch of them (and deployed a few myself), I've never once seen a problem that didn't exist in other builds of the same game
Re:CSS-Powered 3D Engine (2014) by pavlov on Sunday February 24, 2019 @11:47AM (#19239267)
"Mostly works, sometimes doesn't" is the perennial state of accelerated 3D on the desktop. WebGL just exposes it as-is to JavaScript apps.