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Re:Going Solo, Successfully by uasm on Sunday February 17, 2019 @06:04AM (#19183840)
> "had a couple of jobs at uni as an iOS dev"

That's a great start, but what kind of jobs are we talking about here? I'm asking because you might want to invest into building more experience before breaking off on your own. I'm talking about possibly larger projects, cooperating with other teams, driving products forward, working with PMs/customer requirements and so on. One way to get there is to work at a larger organization. People place value on experience.

Re:Going Solo, Successfully by jdmg718 on Sunday February 17, 2019 @06:12AM (#19183865)
I've been developing using Swift for three years and built several apps for myself and published them. Those jobs were coding purely in Swift developing apps from scratch and using frameworks I've never used and learning about them (like AVFoundation), I think that's a great start and some basic experience.
Re:Going Solo, Successfully by alain94040 on Sunday February 17, 2019 @11:51AM (#19185353)
The tried and true approach to starting on your own is to land your first customer by being the cheapest, use that as a reference, and charge serious money once you have a track record that you can point to.

The alternative is to get a normal full-time job for a few years, build credibility, then go on your own using the contacts you made at your employer.

Re:Going Solo, Successfully by uasm on Monday February 18, 2019 @03:35AM (#19189330)
> "The tried and true approach to starting on your own is to land your first customer by being the cheapest"

That's definitely worth trying. But please remember, that is exactly what in an insurmountable amount of people is currently doing over at UpWork/Fiverr/Freelancer.com. You need some kind of advantage over them - if you want to nail your jobs and get paid a salary that can sustain you.