Re:Build your own old-school 3D shooter in a weekend
by Arelius on Saturday February 16, 2019 @01:40AM
(#19177419)
Sure, you could compute shadows with forward ray-tracing, but it's still generally more efficient to compute shadows with rays originating from the camera end of the path.
Of course, this all starts to get a little more complicated when trying to compute global illumination.
Of course, this all starts to get a little more complicated when trying to compute global illumination.