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Re:Build your own old-school 3D shooter in a weekend by Arelius on Saturday February 16, 2019 @01:40AM (#19177419)
Sure, you could compute shadows with forward ray-tracing, but it's still generally more efficient to compute shadows with rays originating from the camera end of the path.

Of course, this all starts to get a little more complicated when trying to compute global illumination.

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