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Re:Activision-Blizzard layoffs after reporting record results by saghm on Tuesday February 12, 2019 @08:26PM (#19149527)
> There are several languages very popular today that didn't exist when I was in college---heck, try even 10 years ago.

Honest question: how many of them are used in game development? My limited understanding is that the majority of games still use more traditional languages like C++ and Java.

Re:Activision-Blizzard layoffs after reporting record results by mc32 on Tuesday February 12, 2019 @08:31PM (#19149557)
Even better. We’ll get to see how a union gets to affect an industry, whether symbiotically or parasitically. Remains to be seen, but if they affect a slower industry measurably and negatively, then we can have some confidence that in even faster technology sectors the effect would be greater. If they have a positive influence, they could possibly add to a faster paced industry, perhaps.

I would love to see a unionized AWS -the whole org., from top to bottom. Then see if MS or Goog would approve,

Re:Activision-Blizzard layoffs after reporting record results by spc476 on Tuesday February 12, 2019 @11:43PM (#19150460)
Java wasn't a thing at all when I was in college. C++ was just a few years old at the time. Assembly language was still heavily used, with C becoming popular for game development.
Re:Activision-Blizzard layoffs after reporting record results by spc476 on Wednesday February 13, 2019 @02:50AM (#19151230)
Interesting. For a factual reply (college from 1987 to 1994) there seems to be quite the hate ...
Re:Activision-Blizzard layoffs after reporting record results by alasdair_ on Wednesday February 13, 2019 @12:27AM (#19150685)
Unity is c#

And the c++ of a decade ago is quite different from today.