So, in the video game industry a “global rule one” scenario would see a nonconforming studio unable to hire experienced and unionized programmers, artists, QA, or even SAG-AFTRA actors or AFM musicians. This wouldn’t be so much an issue for indie developers, but it would do a number on studios who depend on high-profile vocal talent as well as experienced developers, let alone tie-in games that trade on actors’ likenesses.
But on the other hand, if you standout somehow (experienced?) - you would not face such issue. So why employer would employ "commodity devs" who are part of the union, and why devs, who standout and have a leverage would option to join union?
At the simplest level you basically download a kit for the genre you want, skin it, ship it.
Of course a good game is often much more work and requires more talent but in some ways it's getting to be the same as video and music. It used to be to be anything at either required lots of expensive equipment and connections to the gatekeepers. Now a days anyone can make a video on their phone and post it to youtube or make some music in music app of their choice and post it to youtube etc.
So, we see an explosion of content. Youtube has tons and tons of channels. Twitch a bunch more. The stuff people like raises to the top but there's zillions of people who get very few views because whatever they are making isn't quality or appealing.
Games are getting to be the same. So many people making so many games.
Also as the industry goes mostly toward a few engines it gets easier to shuffle people around. You and post a job listing for someone with Unreal or Unity experience. Before those 2 engines became so popular no one generally had experience with the engine another studio was using.
Also to the business people it's not clear what's needed for a hit. In general the top movies are mostly big budget movies. The top 10 movies for 2018 are all effects based movies with staff of 1000s+. There's a few non big budget movies in the to 20.
In games in the last few years there have been several hits that had low budgets including Candy Crush Saga, Clash Royale, Puzzle and Dragons, PUBG, Minecraft, and others, many of which made as much or more than their AAA expensive competition like GTA5 or Red Dead Redemption 2 and cost 1/10th to 1/20th those bigger games.
The parent poster answered that question for Hollywood. Union members (and here I'm speaking of SAG-AFTRA, which represents actors) are not allowed to work on non-union productions. Union productions, which encompass almost all major studios, are required to give first preference to union members and only hire non-union members when they are of "essential skill and quality"[1][2]. A non-union member who works on a union production has 30 days to join the union. If they do not join, they can't work on any more union productions.
Since all the big name stars are union members, big studios have to have union productions in order to be able to hire them. Stars make plenty of money regardless of whether they're in a union or not, because their agents negotiate well for them.
But most stars were once unknown and so they had to join the union when starting out, in order to be able to book gigs and build their career. For a millionaire actor union dues aren't a big financial hardship, and union membership doesn't affect how much money they make now. And they need to maintain union membership in order to continue working on union productions with other big stars.
A game industry union would probably work the same way. An employer would be forced to give first preference to a "commodity" union dev if they want to be able to employ the star producer or designer on their production. A non-union commodity dev has to take union membership after getting their first job offer else they can't work on another union project.
It would also probably mean that game industry jobs become like entertainment industry jobs: you're hired for a specific project and you move on when it's finished - instead of being like the rest of the white-collar workforce's model, where you're hired at a single company and build a career there.
1. https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/UnionsInH...
2. https://en.wikipedia.org/wiki/Taft%E2%80%93Hartley_Act#Close...
That's all very well for Hollywood, but surely it's a difficult model to kickstart in other industries.
I think the amount of control studios exerted over even big names was a factor. Stars did well financially but were still treated as disposable and second-class. They were signed to multi-year, exclusive contracts that had onerous restrictions.
That said, its really hard to imagine any union growth given 27 states in the US have right to work laws (aka right-to-get-laid-off laws). Meaning companies will be free to have layoffs like this independent of union wishes to negotiate such actions.
Unions are a response to a shitty situation, and they have flaws. Not having unions, in the face of dwindling individual share in a growing economy, that's even worse.
Or maybe its all nonsense because repeatedly people in the US have shown a susceptibility to propaganda and a willingness to vote against their own best interest? Or for that matter to vote for politicians that refuse to take stances which deviate from the party talking points.
Fundamentally, the us government is there to represent the interests of the citizens. Or if you go back far enough the states, which in turn are there for the citizens. Unless you buy into the idea that really the representative nature of the government is to represent the interests of the wealth elite and make it appear that the people have a say by electing their representatives. Something that I think the 17th amendment/etc tries to clear up...
Labor unions are there to represent the interests of labor.
Given that the majority of voting age people in the us, fall into the labor category there is a fairly large crossover of common interests between labor unions and general government when it comes to economic issues.
As I mention in my cousin-comment, our system is set up to reward those who can organize, which the wealthy elite and large corporations are much better at than the population of individuals with divisive identity politics being shoved down their throats by PR companies. Breaking people's ability to organize is why there is such a push to convince us that trade unions are evil.