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Re:Activision-Blizzard layoffs after reporting record results by munk-a on Tuesday February 12, 2019 @07:31PM (#19149200)
For game client programmers I think this is the case, though experienced devs are hard to find and retain. The gaming industry really hits issues when trying to attract non-engine devs, infrastructure and server specifically. Due to the portability of these skills to... much better industry sub-segments a lot of talent here just jumps ship and leaves.

As a former server-side game dev I was always supportive of my co-worker's rights (QA & Art in particular have a _terrible_ time) and I think this is where pressure to unionize is likely to originate.

Re:Activision-Blizzard layoffs after reporting record results by vonmoltke on Wednesday February 13, 2019 @09:00AM (#19153094)
> The gaming industry really hits issues when trying to attract non-engine devs, infrastructure and server specifically. Due to the portability of these skills to... much better industry sub-segments a lot of talent here just jumps ship and leaves.

Back when I was actually interested in entering the industry none of the companies I found would even talk to devs without games industry experience, generally major shipped titles, too. That could be part of their problem.

Re:Activision-Blizzard layoffs after reporting record results by chrisseaton on Tuesday February 12, 2019 @08:46PM (#19149622)
Art has a hard time? That surprises me - if your artist leaves you can’t just hire someone with the same style can you?
Re:Activision-Blizzard layoffs after reporting record results by munk-a on Tuesday February 12, 2019 @08:50PM (#19149641)
At my company we had an "Art Director" for each title that dictated the style to use, this employee was indeed highly valued (and only the longest/most loyal folks got picked for it), but the actual artists working day-to-day were quite replaceable.
Re:Activision-Blizzard layoffs after reporting record results by Waterluvian on Tuesday February 12, 2019 @08:47PM (#19149628)
For larger titles you absolutely can. They basically write a "how you do this art style" guide, character design guides, etc.