Futher, Redux doesn't solve synchronization issues in situations where you can't represent the data the same way. In the most complicated situations, it actually exacerbates the issue because it separates the data from the components that use it, making static analysis tools unable to see how your data changes might break the components. This also goes to show you didn't even understand the part of what I said that you selectively quoted, since I already said this.
> I'm not even hesitating before I choose the first option.
Perhaps if you hesitated a bit more, you could use that time to read all of the options and understand them.
I would argue that synchronizing data between multiple representations is an anti-pattern, and the exact anti-pattern that redux, with its emphasis on a single source of truth, was designed to solve. Synchronizing state is almost always going to lead to hard to diagnose bugs in edge cases. There's even a blog post on why it's a bad idea on the official react blog [0]
My solution to this problem is to use computed values generated by a library with memoization like reselect. I structure my data as close as possible to the API data models and use selectors to transform the models into the data structures that disparate UI components require. If you need to change your UI component, you don't need to refactor your store, and if you need to change your store structure, you don't need to refactor your UI components.
[0]: https://reactjs.org/blog/2018/06/07/you-probably-dont-need-d...
> Futher, Redux doesn't solve synchronization issues in situations where you can't represent the data the same way.
It's kind of the whole Redux philosophy that you won't do that. It's in the FAQ. There's no "can't". You're never forced to keep duplicate data in your store.
Restrictions are the price of solving hard problems (even if you don't want to admit they're hard) in a deterministic fashion.
> Often, as you learn about the structure of the data, it becomes useful to change how the data is structured and stored. In global state, you can change that in reducers, sure, but then all the places that render that data have to be updated. You don't have the option to represent the same data in different ways that might be more suitable for different parts of the application. You either have to change them all at once, or synchronize a bunch of states that really contain the same data (which is even worse).
or this:
> With independent components, you do spend some time synchronizing data across components
I'm not even hesitating before I choose the first option. My editor, static analysis, and the mystical art of the function can give me all sorts of help with the first problem. Good luck with those sync bugs.