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Re:Fortnite Is the Future, but Probably Not for the Reasons ... by greyskull on Saturday February 09, 2019 @05:14PM (#19125006)
Adding some extra data points in addition to covercash's:

https://en.wikipedia.org/wiki/MAG_(video_game) (2010, Playstation 3)

> MAG used a new server architecture[8] to support online battles with up to 256 players

H1Z1 could, I believe, support 200-250 characters. PUBG superseded it with 100 players, then came Fornite. Arma 3 (2013), which housed the predecessor mod to PUBG, has a max player count of 255 IIRC.

In short, while it's important to have lots of players, I suspect it's not a large part of why Fortnite was successful.

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