Re:Life Off the Grid, Part 2: Playing Ultima Underworld
by kbenson on Friday February 01, 2019 @03:56PM
(#19058500)
Far enough. I guess what I was going was inferior feature-wise, but I wasn't clear and inferior is a loaded word, so it would have been better to phrase it as "Wolfensteign 3D supported far fewer cutting edge features" or "UU supported far more cutting edge features."
The multi-height thing was a real annoyance, by the way. For example, my path-finding code really wanted to be 2D (and of course it was mostly expressed in 2D) but had to understand that you could do things like take a bridge over (or even jump over) a gully and then walk around and cross under your original path.