Re:Hacked Kinect is now a 3D video capture tool
by ra on Monday November 15, 2010 @01:36AM
(#1905474)
Absolutely you can. That's exactly how LED matrix displays work (look up charlieplexing).
Unless the 3d environment is rapidly changing, you don't need that many frames per second from each device to capture a good image.
25 fps is one frame every 40ms.
Re:Hacked Kinect is now a 3D video capture tool
by bradgessler on Monday November 15, 2010 @03:02AM
(#1905640)
How about slightly different wavelengths of infrared?
Re:Hacked Kinect is now a 3D video capture tool
by ramidarigaz on Monday November 15, 2010 @12:31AM
(#1905334)
10ms seems like a reasonably small period of time. I believe it is considered to be effectively instantaneous in UI.
Edit: Although, I suppose the "refresh rate" of the entire system would then be 20ms, which might be noticeable. Chop that down to 5ms per Kinect, and it might be viable.
Re:Hacked Kinect is now a 3D video capture tool
by derefr on Monday November 15, 2010 @01:35AM
(#1905470)
Only one "eye" [Kinect] has to notice/process the movement; the other can infer, during the integration step, that the "rest" of a moving object comes with it, rather than stretching out.
Re:Hacked Kinect is now a 3D video capture tool
by JabavuAdams on Monday November 15, 2010 @10:45AM
(#1906598)
Couple this with shutter-glasses and time-multiplexed display. Now you can make a "3d" display that works for multiple viewers.
Of course, the frame-rate would suffer.
Software-only, or would that result in too jerky of a motion capture?