Purity (and lazyness) is primarily there to help you reason about your code with referential transparency (purity ensures no side effects, and lazyness makes dealing with (certain parts of) bottom (think undefined) easier).
Of course any program needs to communicate with the outside world, and monads are a very general way of dealing with this. It’s worth noting that the first releases of haskell did not handle IO with monads.
At the same time, haskell contains functions to subvert lazyness (the function seq, which forces strict evaluation), and purity (the Debug.trace function which prints values in the middle of evaluating a pure function).
There’s also some fairly well-founded arguments that the State-monad violates the monad laws, which causes problems for referential transparency.
And you can still write a divergent function, in which case all your referential transparency goes out the window (kinda)..
Does this make haskell less pure? Probably, but since these are generally considered escape hatches or debug functions, the main paradigm of the language allows you (imho) to reason about your code in a way that’s (again imho) more amenable to separating your problem logically into discrete parts.
At the same time these escape hatches allow us to use haskell in the situations you describe. And you can often wrap them in a monad, in a way that allows you to reason about that boundary of the more purely logical parts of your code.
(There is obviously a tradeoff to using a type system like haskell’s. I’m a big fan of elm, precisely because it makes typed functional progamming easier to explain, and doesn’t distract people with all the fancy type theory stuff you can find in haskell (which I also love of course, and don’t get me started on agda))
A monad is analogous to the imaginary number i.
So in FP, a monad gets passed along as a placeholder until it can be computed. Here is a pretty good description of how they work:
https://medium.com/@newhouseb/motivating-monads-f93c9ddf7014
I agree with his analysis except that in his "MAGIC TRICK" example, I would have used something that is UNDEFINED in the interim but can be computed to a real value at the end (just like how we use i as a placeholder device in math). His example:
f(x) = x^2 + x + 1
g(x) = 2x
h(x) = sqrt(x)
m(x, f) = UNDEFINED, if x is UNDEFINED f(x), if it isn’t
m(m(h(-1), g), f) ~= (2(sqrt(-1)))^2 + 2(sqrt(-1)) + 1 ~= -3 + 2i ~= UNDEFINED
In this case, the 2(sqrt(x)) is still undefined for -1, so can't be simplified further, so the answer is UNDEFINED.
But I probably would have used an example like:
f(x) = x^2 + 1 # <- note that his was x^2 + x + 1
g(x) = 2x
h(x) = sqrt(x)
m(x, f) = UNDEFINED, if x is UNDEFINED f(x), if it isn’t
m(m(h(-1), g), f) ~= (2(sqrt(-1)))^2 + 1 ~= (2(i))^2 + 1 = -3
See, using i or a monad as a placeholder allows us to compute a real answer.
In FP, all computable parts of the stack could be collapsed (optimized). Then if anything is left uncomputed, the runtime could block on any involved monad. Then when the monad is set to a real value from the input stream, it could be collapsed completely and return the final answer.
I haven't succeeded in learning Haskell yet, but when I tried, I got stuck on its mutability implementation, which seems to use monads:
https://en.wikibooks.org/wiki/Haskell/Mutable_objects
Honestly today, I would prefer to use pure FP. I think that allowing mutability anywhere in the language is a huge cost, because we can no longer visualize the whole thing as a spreadsheet.
I'd really like to know if another FP language solved the mutating state problem by doing something more like ClojureScript (CS), where it stops execution until the monad gets set from the runtime. Unfortunately, it looks like CS has mutable variables via reset!:
https://stackoverflow.com/a/36847124/539149
So it's not pure either :-/
Anyway, I'm still learning. Hope this helps someone.
Monads doesn’t represent uncomputable values like sqrt(-1), it’s more like they represent a context, where computations take place.
So you can separate all computations involving IO into the parameterized function type ’Monad a’, where a is your result type
What I was trying to get at is that (IMHO) somehow the FP and DP paradigm has a huge blind spot when it comes to tackling the problems that IP solves handily. These are the problems that mostly involve integrating with the outside world - things like mutating state, exceptional situations, side effects etc.
Sure FP can largely avoid them via strong type handling and categories etc, but I've rarely seen good explanations of how to REALLY do something that programmers like to do, like write video games and social media feeds (things which the parent poster alluded to).
It's easy to visualize FP as a spreadsheet where the inputs generate a certain output. It's even straightforward to visualize how FP and IP are equivalent:
https://cs.stackexchange.com/questions/44305/why-are-functio...
https://cstheory.stackexchange.com/questions/625/relationshi...
https://en.wikipedia.org/wiki/Church–Turing_thesis
But I'm not convinced that pure functional programming can handle the simplest thing like new input without suspending execution or via a device like a monad. I also wonder if using those things makes functional programming impure. Which would make pure functional programming a fantasy..
This is maybe just a misunderstanding on my part since I haven't actually written much FP since learning Scheme back in the 90s. I'm all ears if you or anyone else knows of any articles exploring these issues.