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Re:Memory usage of a toy C# server and client with 500K conc... by benaadams on Saturday January 26, 2019 @08:28PM (#19009826)
Yeah you have a triple for different use cases; the sync call is `TryRead` so its non-blocking; `ReadAsync` for async reading and `WaitToReadAsync` to wait for data to be available without reading (likely then followed by the non-blocking `TryRead` in usage)

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