Re:Coding Problems from Programming Job Interviews
by com2kid on Friday January 25, 2019 @04:22PM
(#19002598)
Hiring for embedded UI jobs is hard. I went out and recruited from schools that teach video game programming. The skill sets overlap a lot.
I also wasn't allowed to tell people what job they were interviewing for. That made things extra fun!
Teaching people who had spent their life in tight highly performance optimized C++ how to work in embedded wasn't that hard.
Except for the "so, now we measure ram in Kilobytes!" part.
But, there is a reason the Microsoft Band had real alpha blending, transparency effects, a simple particle engine, and true type fonts, all with a 120mhz CPU and 256KB of SRAM (and a few more megs of super slow RAM for cache sitting off the side).
I also wasn't allowed to tell people what job they were interviewing for. That made things extra fun!
Teaching people who had spent their life in tight highly performance optimized C++ how to work in embedded wasn't that hard.
Except for the "so, now we measure ram in Kilobytes!" part.
But, there is a reason the Microsoft Band had real alpha blending, transparency effects, a simple particle engine, and true type fonts, all with a 120mhz CPU and 256KB of SRAM (and a few more megs of super slow RAM for cache sitting off the side).