Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf...
by otikik on Friday January 25, 2019 @11:54AM
(#18999793)
If you don't put any limits on the AI, it's not Starcraft any more.
You could make an AI which tries to hack the human computer to force a leave. That would also constitute a "win". Or one which hacks its own computer and displays "You win" immediately. Or one which tries to kill the human player, if we want to be really dramatic about it.
You could make an AI which tries to hack the human computer to force a leave. That would also constitute a "win". Or one which hacks its own computer and displays "You win" immediately. Or one which tries to kill the human player, if we want to be really dramatic about it.