Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf...
by waterhouse on Friday January 25, 2019 @09:08AM
(#18997931)
How about having multiple humans control the same faction, so one can focus on building, two on a couple of battle groups, another on scouting, etc.? Then they don't have to context switch nearly so much.
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Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf...
by thefreeman on Friday January 25, 2019 @11:16AM
(#18999286)
They actually have this game mode built in, it's called Archon mode.
Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf...
by waterhouse on Saturday January 26, 2019 @02:46AM
(#19005355)
Aha, nice, thanks. Let's see, two players per side... not a huge number but probably a big step up from one. Looks like people aren't playing it much; some people suggest it's because that requires a partner.
I would like to see a setup akin to that of Ender Wiggin, with one commander overseeing and recommending overall strategy, and, say, five others managing different areas or groups. That seems like the way to get the best human performance, and might be enough to beat the AIs—at least to nullify chunks of their advantage.