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Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf... by gowld on Thursday January 24, 2019 @09:41PM (#18995109)
How can it do 1000 APM if if its reaction time is 350ms? (180/minute)
Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf... by gamegoblin on Thursday January 24, 2019 @09:48PM (#18995136)
I believe you are conflating latency and throughput. It might take AlphaStar 350ms to perceive a threat, but once perceived, it might issue many commands at high speed to respond.
Re:AlphaStar: Mastering the Real-Time Strategy Game StarCraf... by aiiane on Thursday January 24, 2019 @10:14PM (#18995244)
Latency != Bandwidth