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Re:Functional programming in C++ (2012) by meheleventyone on Wednesday January 23, 2019 @06:30AM (#18977382)
For that time period Ultima Underworld was developed at the same time as Wolf3d and had a more feature packed if less performant renderer so not long is the answer. Then System Shock only came out a year or so later!

Carmack definitely deserves all the praise he gets but there were a lot of other people pushing the technical boundaries in all sorts of ways.

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