I don't see much difference between that and Open AI's engine: https://openai.com/five/. Watch some of those games and you definitely see the same dynamic formulation and complex decision-making, none of which was directly programmed.
I'm not trying to make a Chinese room argument (which I don't buy), implying there's some hidden "spark" needed. I'm just saying that currently existing "AI" programs are pretty far from mouse brain, both in individual capabilities and the way they're deployed together (i.e. they're not). For instance, deep learning is to mice brains what a sensor/DSP stack is to a processor. We seem to be making progress in higher-level processing of inputs, but what's lacking is the "meat" that would turn it into a set of behaviors giving rise to a thinking entity.
Ultimately it just has to be able to convince humans that "wow, there's an actual thinking and learning 'being' in there."
Agency in the context of a machine seems purposefully impossible to reach - its decisions are always somehow tied back to how it was programmed to react.