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Re:Q2VKPT: Fully path traced Quake 2 by legwork on Saturday January 19, 2019 @12:51PM (#18948170)
Textures usually ship compressed in a format that is supported by the hardware. Hardware texture compression saves a lot of bandwidth and therefore improves runtime performance. That compression step is done offline and it's slow enough not to do it on the client's side, otherwise just using ordinary JPEG compression would reduce file sizes substantially.

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