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Re:Q2VKPT: Fully path traced Quake 2 by m_mueller on Saturday January 19, 2019 @05:12AM (#18946279)
I'd love a version of Half-Life (using the original engine) with this, that's for sure.
Re:Q2VKPT: Fully path traced Quake 2 by floatboth on Saturday January 19, 2019 @05:29AM (#18946324)
Probably not easy to do with the original, but a GPL'd reimplementation is here: https://github.com/FWGS/xash3d
Re:Q2VKPT: Fully path traced Quake 2 by remlov on Saturday January 19, 2019 @11:30AM (#18947752)
Re:Q2VKPT: Fully path traced Quake 2 by lkj on Saturday January 19, 2019 @12:19PM (#18947980)
Raytracing, not textures.