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Re:Q2VKPT: Fully path traced Quake 2 by gmueckl on Friday January 18, 2019 @11:29PM (#18945338)
The low detail really is due to the outdated Quake 2 models. You could go quite a bit higher on geometry and texture detail before performance becomes an issue. I actually don't know why Christoph picked Q2 specifically for this project.

The lighting in this version of Q2 is vastly more physically correct than in a lot of current generation modern engines. So it really should feel more real. I think this shows why hardware accelerated ray tracing is such a big deal for realtime graphics.

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