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Re:I interviewed at six top companies in Silicon Valley in s... by Jach on Friday January 18, 2019 @06:27PM (#18944105)
Heuristically guided search. :) For some nodes you go wide, for some deep, sometimes you retreat back up a few levels instead of exhausting a subtree (but you might come back to that subtree later), all depending on what the heuristic says is more likely to get you to your goal the quickest. A* is a well-known base algorithm for this, widely used in game programming to efficiently find the shortest path from A to B in the presence of obstacles etc.

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