Re:Is C++ fast?
by geezerjay on Friday January 18, 2019 @01:18PM
(#18941404)
> The author is basically showing how you improve performance by selectively tearing out more and more features C++ hands you out of the box.
In that case the author is showing what has been widely known by C++ developers for decades. In fact, the "don't use the STL because it's slow" is a mantra which, along with the old "replace STL's default allocators with your customized ones", is repeated ad nauseum in gamedev circles.
In that case the author is showing what has been widely known by C++ developers for decades. In fact, the "don't use the STL because it's slow" is a mantra which, along with the old "replace STL's default allocators with your customized ones", is repeated ad nauseum in gamedev circles.