Re:Rendering of Rise of the Tomb Raider
by kennyadam on Wednesday January 16, 2019 @03:51AM
(#18919238)
Interesting post, I enjoyed reading it. I'm not exactly wowed by the screenshots they chose to use though, especially the one specifically selected to demonstrate reflections.
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Re:Rendering of Rise of the Tomb Raider
by redorav on Wednesday January 16, 2019 @10:36AM
(#18921680)
I'm really glad you enjoyed the article. It's a hard process to select screenshots that properly showcase as many features of the game as possible, while also being visually pleasing and interesting. Often I want to take as few screenshots as possible and showcase as much as possible from that.
I agree that screenshot wasn't the best possible example, however since it included both fog and reflections I decided to go with it in the end. The reflections part was one of the last things I wrote.
Re:Rendering of Rise of the Tomb Raider
by metz999 on Wednesday January 16, 2019 @04:39AM
(#18919437)
Thought the same but always amazed by the volume of work in rendering graphics in games. Seeing screens in browser is always going to look different as well as compared to playing with a moving and dynamic view compared to a stationary one.
Yeah, I guess the author assumes you already know that the last Tomb Raider games are among the most visually stunning games on the market. The screenshots don't do a very good job convincing a layman of that fact.