Re:The escape-room games industry is booming
by jammygit on Sunday January 13, 2019 @02:10AM
(#18895547)
VR interferes with the social aspect of it. Wireless AR could be neat though.
Re:The escape-room games industry is booming
by talltimtom on Sunday January 13, 2019 @07:16AM
(#18896376)
You should look up “Just keep talking and nobody explodes” which works out quite fantastic social VR Game. One person has a headset and can see a bomb with different contraptions that needs to be solved to defuse it, the other team members have instructions on how to defuse the contraptions but can’t see the bomb. It’s also a great exercise in effective communication.
Re:The escape-room games industry is booming
by jpindar on Sunday January 13, 2019 @11:25AM
(#18897248)
I make content for Open Simulator type virtual worlds and I could see this becoming popular there. Definitely in a spaceship, dungeon etc., the possibilities are endless.
Re:The escape-room games industry is booming
by jpindar on Sunday January 13, 2019 @11:55AM
(#18897399)
Ah, there are some in SL, and I'm told they're popular.
Re:The escape-room games industry is booming
by Invictus0 on Saturday January 12, 2019 @10:35PM
(#18894885)
There was a hackathon project I saw a couple years ago where you had to defuse a bomb in VR. Not quite an escape room project but the potential there is clear.
Re:The escape-room games industry is booming
by conickal on Saturday January 12, 2019 @11:57PM
(#18895165)
There's Keep Talking and No One Explodes http://www.keeptalkinggame.com/
Either way, I enjoy them. I do, however, think the business model could be a lot more scalable. Content providers should seek to either use the same space for multiple games, or use the same game across multiple scenarios.
This would be a great use case for current-tech level VR I think. Plop people into a correctly scaled virtual escape room in and bam, you can provide and deploy new content at the rate you can design it (perhaps physical locations not even needed).
Alternatively, build a spaceship, or a dungeon, or something else that can be generalized to different levels in the same basic space.
To anyone in the boston area, or, I suppose, Sweden, check out Boda Borg for what I think is a more entertaining take on them involving physical challenges, really abstract puzzles, and rapid feedback of try-fail-repeat.