Re:Retro game engine for developers that enjoy creating game...
by pooppaint on Friday January 11, 2019 @02:46PM
(#18886261)
Is allegro still maintained, I thought it was as of a few years ago. You can develop like its 1997, or 1987.
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Re:Retro game engine for developers that enjoy creating game...
by mdavidn on Friday January 11, 2019 @02:52PM
(#18886320)
Factorio, a recent relatively popular indie game, was developed on Allegro.
Re:Retro game engine for developers that enjoy creating game...
by folkhack on Friday January 11, 2019 @03:02PM
(#18886411)
They're moving off of it last I heard. Sounds like it's a legacy solution at this point.
Re:Retro game engine for developers that enjoy creating game...
by mikepurvis on Friday January 11, 2019 @03:25PM
(#18886605)
Huh, I wonder what that'll mean for cross-platform compatibility. As they say in the post, Allegro supports a lot of platforms, whereas if they end up just targeting DirectX 11, that pretty much locks out everyone other than Windows and Xbox, doesn't it?
Re:Retro game engine for developers that enjoy creating game...
by folkhack on Friday January 11, 2019 @04:34PM
(#18887322)
I believe they support Linux as a first-class citizen, even with removing Allegro! I've had VERY good luck with Factorio running through Steam, on Debian Linux (both 8 and 9). I have also ran it on Mac OSX and Windows 7 without any issue.
That game is so rock-solid as far as stability/system support that I would literally buy it again out of general principal =)
Re:Retro game engine for developers that enjoy creating game...
by zakkeg on Friday January 11, 2019 @04:03PM
(#18886966)
They're getting it working on OpenGL first. "We are using OpenGL 3.2 for now, but DirectX 11 support is definitely coming before we release it."