Re:Improbable and Epic Games establish $25M fund for ‘more o...
by beerlord on Friday January 11, 2019 @08:14AM
(#18883308)
Absolutely. They have totally ignored their end customer - the game developer. Multiple studios have had to shut down their live services due to this.
If Improbable and Unity have a dispute - so be it. But they should have given 6 months notice that negotiations have failed and that services would no longer be available via Unity.
Its just all-round bad news for Unity though. With cloud services and multiplayer going to be a major force of gaming in the next 20 years - how much do you want to invest in a game engine which has locked you out of using an ancilliary service?
Unity need to just move on to charging a % of total revenue like Unreal does.
If Unreal used C#, I would have used that. But the reality is that as a micro-studio, its really difficult to find C++ programmers. In some cities there are 20x as many Unity programmers as Unreal programmers. Generally Unity is a bit more reliable and less crashy as well.
If Improbable and Unity have a dispute - so be it. But they should have given 6 months notice that negotiations have failed and that services would no longer be available via Unity.
Its just all-round bad news for Unity though. With cloud services and multiplayer going to be a major force of gaming in the next 20 years - how much do you want to invest in a game engine which has locked you out of using an ancilliary service?
Unity need to just move on to charging a % of total revenue like Unreal does.
If Unreal used C#, I would have used that. But the reality is that as a micro-studio, its really difficult to find C++ programmers. In some cities there are 20x as many Unity programmers as Unreal programmers. Generally Unity is a bit more reliable and less crashy as well.