Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by rlp on Thursday January 10, 2019 @09:25PM
(#18880533)
You're technically right, but that's potentially an enormous task. If we're comparing Unity with Unreal functionality, integrating a scripting language should include editor integration, debugging, etc. I'd rather spend my time actually making a game.
Ue4 has the source available, so you definitely can integrate your preferred scripting language.