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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by failrate on Thursday January 10, 2019 @08:26PM (#18880241)
Re: scripting

Ue4 has the source available, so you definitely can integrate your preferred scripting language.

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by rlp on Thursday January 10, 2019 @09:25PM (#18880533)
You're technically right, but that's potentially an enormous task. If we're comparing Unity with Unreal functionality, integrating a scripting language should include editor integration, debugging, etc. I'd rather spend my time actually making a game.