Re:Making a Game Boy Game. Part 1: Getting Started
by duskwuff on Friday January 11, 2019 @03:03PM
(#18886422)
Yeah, nooooo. Cocos2d is a relatively heavyweight game engine aimed at platforms with bitmapped graphics and lots of CPU and memory. It's completely unsuitable for an embedded system like the original Game Boy, which uses hardware tile/sprite graphics and has very limited compute resources (4.19 MHz Z80-like CPU, 8 kB SRAM).
Re:Making a Game Boy Game. Part 1: Getting Started
by Impossible on Thursday January 10, 2019 @06:46PM
(#18879660)
Cocos on the original Game Boy? There are some C libraries like GBDK, but nothing as high level as Cocos, we're talking about a very limited hardware.
2. Create the game! Sprites, animations, sounds, game code for all parts.
Then I test play, and iterate until itβs ready to share.
Starting from scratch like this website is like starting from step zero, not step one.