Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by andybak on Thursday January 10, 2019 @07:07PM
(#18879810)
With a choice between C++ or Blueprints I doubt I'll ever be using Unreal. I might take a look at Godot one day.
Re:Unity Engine ToS change makes cloud-based SpatialOS games...
by Hydraulix989 on Thursday January 10, 2019 @07:13PM
(#18879853)
Unity has a great asset store with a lot of reusable content (art, models, scripts, shaders, sounds) within their walled garden
Unity had their brief shining moment in the sun from 2015-2017 when they were supporting the growing indie scene on Steam, their VR was lightyears ahead of UE4, and UE4 still hadn't gone free-to-use. But with all that Fortnite money now and their new business model, I've no doubt UE4 is going to be the best possible game engine moving forward.