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Re:Unity Engine ToS change makes cloud-based SpatialOS games... by aphextron on Thursday January 10, 2019 @05:16PM (#18878840)
>I don't know why people are still using unity instead of UE4 except for historical reasons where users of the engine are hesitant to switch and have to relearn some things.

Unity had their brief shining moment in the sun from 2015-2017 when they were supporting the growing indie scene on Steam, their VR was lightyears ahead of UE4, and UE4 still hadn't gone free-to-use. But with all that Fortnite money now and their new business model, I've no doubt UE4 is going to be the best possible game engine moving forward.

Re:Unity Engine ToS change makes cloud-based SpatialOS games... by andybak on Thursday January 10, 2019 @07:07PM (#18879810)
With a choice between C++ or Blueprints I doubt I'll ever be using Unreal. I might take a look at Godot one day.
Re:Unity Engine ToS change makes cloud-based SpatialOS games... by Hydraulix989 on Thursday January 10, 2019 @07:13PM (#18879853)
Unity has a great asset store with a lot of reusable content (art, models, scripts, shaders, sounds) within their walled garden